The Battle for Wesnoth
Save behavior varies by game. Check the notes below.
Player notes
About this game
The Battle for Wesnoth is an open-source fantasy strategy game first released by David White in 2003. Each battle takes place on a hex map. Take villages to fund recruits, position units on favourable terrain, and bring surviving veterans into later battles. Time of day changes the odds for units of different alignments.
This browser edition uses the community port wesnothweb2 v0.24.0. Choose Campaigns from the title screen to start a single-player campaign. On a phone, tap a unit and then a destination hex. Use End Turn when you have finished issuing orders.
Use Menu → Save Game during a battle. To continue later, choose Load on the title screen and pick your save. The game stores those saves in this browser.
Start here
Quick tips
Start with the campaign marked Start Here if you want to learn recruitment and movement as you play.
Check the terrain beneath a unit before attacking. The same unit can be much harder to hit on a different hex.
Capture nearby villages early to bring in gold and give wounded units somewhere to recover.
- Ctrl+S
- Open Save Game while you are in a battle.
- Ctrl+O
- Open Load Game. On a phone, choose Load on the title screen.
- Left click
- Select a unit, then choose a hex to move to or an enemy to attack. Tap the same targets on a touch screen.
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Archive notes
Rights and Source Notes
Browser play is available for this entry. Official project references are listed below.
- Distribution
- GPL-2.0
- Attribution
- The Battle for Wesnoth Project and contributors, tnecio and wesnothweb2 contributors.
- Browser player
- JavaScript · Browser play
- Added to archive
- 2026-11-12
- Official references
- Source code
- Download open-source code packageSource code only; this is not a game ROM download.

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