Flooder

Homebrew
GB PLAYER
Up / LeftCycle the color selector backwardDown / RightCycle the color selector forwardX / ZApply the selected colorEnterStart a round or continue after the result

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Player notes

About this game

Flooder is a Game Boy Color puzzle game by Oliver Balfour built around the classic flood-fill rule. Every round begins with a randomly mixed board. The connected region in the upper-left corner is the player's territory, and selecting a new color absorbs every adjacent tile of that color. The objective is to make the whole board one connected region before the move counter runs out. A simple choice changes only the current color; a strong choice reaches a large frontier and creates several new contacts for the following turn.

Press Start to leave the title screen. During a round, use the up or left arrow to cycle through the available colors in one direction and down or right to cycle in the other direction. Press X or Z to apply the selected color. Choosing the same color as the current region does not advance the board, so check the selector before confirming. A finished or failed round reports the result and waits for Start before generating another board.

Good play depends on the edge of the flooded region rather than the largest color visible anywhere on the board. Count how many new tiles each candidate color touches now, then consider what those tiles will touch next. A color that gains only two cells can still be correct if it opens routes into two distant clusters. Avoid alternating between two colors without expanding the frontier, and do not spend the final moves collecting isolated pockets one at a time.

For the first several turns, favor moves that spread in more than one direction. Near the end, scan the outer boundary for rare colors and plan an order that prevents them from becoming isolated. Because every board is generated afresh, memorizing a fixed solution is less useful than learning to read connected regions. Flooder is compact enough for short sessions, but the 25-move limit gives each board a clear tactical arc: expand broadly, join large groups, then clean up the remaining edge tiles without wasting a selection.

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Quick tips

Judge a color by how much of the current region's boundary it touches, not by how common it looks across the whole board.

Use up or left to cycle one way and down or right to cycle the other, then confirm with X or Z.

Before the last few moves, identify isolated colors on the outer edge and plan an order that joins them efficiently.

Up / Left
Cycle the color selector backward
Down / Right
Cycle the color selector forward
X / Z
Apply the selected color
Enter
Start a round or continue after the result
D-pad up / left
Cycle the color selector backward
D-pad down / right
Cycle the color selector forward
A / B button
Apply the selected color
Start
Start a round or continue after the result

Screens

Screenshots

Flooder gameplay screenshot 1Flooder gameplay screenshot 2Flooder gameplay screenshot 3

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Archive notes

Rights and Source Notes

The author repository applies the MIT License to the project and stores the assembled ROM in its rom directory. The staged ROM SHA-256 exactly matches that author-hosted binary.

Distribution
MIT License
Browser player
EmulatorJS · Browser play
Archive review
Reviewed 2026-07-21 · recheck by 2027-07-21
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