Geometrix
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Player notes
About this game
Geometrix is a compact Game Boy and Game Boy Color puzzle game by Antonio Niño Díaz. The board is filled with circles, squares, triangles, stars, and diamonds. A two-cell cursor moves across the grid, and the A button swaps the selected pair while B rotates the cursor. Connecting three or more identical shapes in a row or column removes them and makes room for the pieces above to fall. The rules are immediately readable, but the cursor orientation forces the player to plan both the destination and the direction of each swap.
Three modes change what a successful board looks like. Clear Screen asks the player to remove every shape, so isolated pairs and poorly placed leftovers matter more than raw speed. Swap Limit provides a fixed number of swaps and rewards the highest score that can be built from them. Time Limit turns the same board into a faster score attack before the clock expires. The latter two modes keep high scores, making short sessions useful even when there is no time to finish a longer puzzle.
Scoring favors planned cascades. A group of three is worth one base point, while longer lines count as overlapping groups of three. If falling pieces create another match before the chain ends, the combo multiplier rises, up to nine. New pieces entering from the top or a finished chain resets that multiplier. A move that clears one simple row can therefore be less valuable than a setup that leaves two colors ready to connect after gravity changes the board.
Start with Clear Screen to learn the cursor. Rotate it before moving into a crowded area so the pair already faces the intended swap direction. Work from the lower half upward, because clearing high pieces first can bury an awkward shape near the bottom. In score modes, look for a first match that removes support beneath a nearly complete second line; reliable two-step cascades are more useful than waiting for a rare perfect chain. Pause with Enter when you need to inspect the board without spending time or a swap. The result is a focused puzzle game with enough mode variety to support both deliberate solving and quick score runs.
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Quick tips
Use Z to rotate the two-cell cursor before moving it into a tight area; this avoids wasting a swap just to change orientation.
In Clear Screen mode, work from the bottom upward and avoid leaving a single shape trapped beneath mixed pieces.
For higher scores, clear support below a second near-match so gravity creates a cascade and raises the combo multiplier.
- Arrow keys
- Move the two-cell cursor
- X
- Game Boy A: swap the selected shapes
- Z
- Game Boy B: rotate the cursor
- Enter
- Start and pause
- Tab
- Select
- D-pad
- Move the two-cell cursor
- A button
- Swap the selected shapes
- B button
- Rotate the cursor
- Start
- Start and pause
- Select
- Select
Screens
Screenshots
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Archive notes
Rights and Source Notes
The author repository includes the assembled ROM alongside source and an explicit GPLv3-or-later notice covering the game. The staged ROM SHA-256 exactly matches the repository binary.
- Distribution
- GNU GPL version 3 or later
- Browser player
- EmulatorJS · Browser play
- Archive review
- Reviewed 2026-07-21 · recheck by 2027-07-21
- Official references



